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Guns n' Angel is a flash game developed by Ninja Kiwi (which was formerly known as Kaiparasoft when this game was originally developed) and released on February 3, 2009.  It's an action platformer game where the player takes control of a gun-slinging girl named Angel who travels across the world to stop an invading alien army.

Although Flash was discontinued on January 12 2021, Guns n' Angel is still playable through BlueMaxima’s Flashpoint, The Supernova Player and The Ninja Kiwi Archive.

Controls[]

  • Left/Right or A/D: Move Angel
  • Up or W or Space: Jump
  • Down or S: Crouch
  • Mouse: Move to Aim Guns, Click to Shoot
  • Number Keys (1-9 & 0): Select a Weapon
  • Q and E or Mouse Wheel: Cycle through Weapons
  • G: Throw Grenade

Story[]

An alien overlord named Mechanoid and his army of monsters are on the loose and plan on taking over the planet! Luckily, an action heroine named Angel has set out to stop the alien menace. Armed to the teeth with an arsenal of various firearms, she travels the world and visits hostile jungles, deserts, and even factories to hunt down tMechanoid's toughest minions and wipe them out.

Gameplay[]

The game consists of three worlds, each one containing two levels. The first level of each world has only one goal: kill every enemy in the level. (due to a programming oversight, it's actually enough just to kill the enemies spawned in the last room excluding ghosts, as ghosts spawn passively and therefore isnt mandatory; vigorously tested to confirm) The second level of each world contains a boss, which you have to find and defeat. In these levels, you don't have to kill all enemies; all you have to do is get rid of the boss.

When Angel destroys an obstacle, it'll sometimes drop a pickup. (killing enemies never drop powerups) These pickups can include med kits (to restore health), an extra life, different types of guns, and grenades. On some occasions, you might also find a C4 Charge which can be used to destroy especially tough metal barriers.

Being a simple platformer game, Guns n' Angels uses a simple health system which includes a health bar and three lives. Angel takes damage from enemy attacks, and when her health bar is depleted she dies, loses a life, and respawns someplace close to where she died.  If Angel runs out of lives, you have to restart the level you were on from the beginning.

Guns n' Angel Win 1

Once you beat the game, you then unlock Nightmare Mode which is significantly harder than the normal campaign; in Nightmare Mode, all enemies have far more HP than usual.

NightmareMode

Nightmare Mode

Worlds[]

  1. Jungle Trouble: A somewhat small area deep within a jungle. Contains mostly weaker enemies.
  2. Desert Doom: A larger desert area with some pyramids in the distance. Contains some stronger enemies.
  3. Factory Fury: A much larger area based inside the aliens' factory headquarters. Full of very powerful enemies.

Weapons[]

In the beginning of the game, Angel starts out with one weapon, the 9mm Pistol. As the game progresses, enemies/obstacles might sometimes drop new weapons that are permanently added to Angel's arsenal when collected for the first time. Once collected, these weapons can be used as long as Angel has ammo for them.

  • 9mm Pistol: Angel's default weapon. Has unlimited ammo but isn't very powerful.
    AllComplete

    The level select screen/weapon gallery with all weapons unlocked.

  • Uzi: Has a high fire rate but low accuracy and a low damage output.
  • Pump Shotgun: A close-range weapon that has a low fire rate but does heavy damage.
  • AK-47: An automatic assault rifle that does decent damage and has good accuracy.
  • MG4 Machine Gun: Does heavy damage, has a rapid fire rate, and has great accuracy.
  • AA-12 Shotgun: An automatic shotgun that does way more damage than the Pump Shotgun.
  • Rocket Launcher: Launches rockets that generate massive explosions.
  • Flamethrower: Short-ranged weapon that spews flames which deal lots of damage quickly. Superiorly effective against yetis and ogres.
  • M134 Minigun: Has an extremely high fire rate and does massive damage. Hardest to obtain due to not having a guaranteed weapon pickup spawn location.
  • Hadron Particle Cannon: Does insanely massive damage and can damage many targets at once with a single shot.
  • Desert Eagle (aka Magnum .44 Pistol): Randomly drops from barrels/drums after you finish the the 9mm Pistol weapon challenge (score 500 lifetime kills with the Pistol) and upon collecting it, permanently replaces the Pistol.  Has infinite ammo and deals slightly more than twice the amount of damage as the 9mm Pistol.
  • Grenade: Press <G> to deploy.  Explodes after a short amount of time.  Is especially useful for dealing with Mechanoid on Level 6.

Enemies[]

Jungle Enemies[]

Enemies first introduced in Jungle Trouble.

  • Chomper: Small and extremely weak enemy that relentlessly pursues Angel and tries to bite her.
  • Sludge: Blob monster that slowly chases Angel and spits slime at her.
  • Yeti: Large creature that moves fast and uses powerful melee attacks.  Weapons that deal large amounts of damage quickly are effective at knocking this enemy back.

Desert Enemies[]

Enemies first introduced in Desert Doom.

  • Skelebat: Flying creature that relentlessly pursues Angel as it flies around her.
  • Sand Sludge: Bigger blob monster made of sand that emerges from underground and slowly chases Angel.
  • Ogre: Large creature that attacks with a huge axe. Can be stopped in its tracks by weapons that deal heavy damage.

Factory Enemies[]

Enemies first introduced in Factory Fury.

  • Goblin: Small but fairly durable creature that chases Angel and attacks her with a pickax.
  • Ghost: Weak flying enemy that chases after Angel and uses melee attacks. Can pass through solid matter.  Unlike most enemies, Ghosts can spawn without having to wait for you to reach a specific waypoint, so be careful not to let them take you by surprise.  Notably, they become slightly less transparent once the Spy achievement has been earned.

Bosses[]

  • Gamoro the Beast: The boss of Jungle Trouble. Constantly slams the ground to make boulders fall from the ceiling. Performs a powerful kick attack when Angel gets close to him. (Note: You can jump on top of the metal door after it closes and hold left to completely cheese this boss)
  • Weapon Master Zord: The boss of Desert Doom. Chases after Angel and attacks her with his hammer. Also occasionally does spin attacks around the room; he is invincible while spinning, as well as when he's preparing to use the spin attack.
  • Mechanoid: The boss of Factory Fury, and the game's final boss. Performs melee attacks with his extendable arms and shoots lasers from his mouth.  Normally only takes damage from bullets that hit his lower jaw when he's charging his laser attack (indicated by a glowing energy orb shining inside his mouth), but can always be damaged by Grenades.

Achievements[]

Note: These achievements are sitelocked to an old version of NinjaKiwi's site and the devs have no plans to fix this bug now that they changed domain names and Flash is ending after 2020.

  1. Guardian Angel: Completed game in Normal Mode.
    • Reward: Unlocks NIGHTMARE MODE. (easiest achievement)
  2. Angel Goddess: Completed game in Nightmare Mode.
    • Reward: The ultimate prize. (literally nothing but bragging rights)
  3. Spy: Discovered all secrets in the game.
    • Reward: Makes ghosts more visible. (it's very beneficial and not a very hard achievement - very recommended to get if you plan to farm gun 5/6/7/8/9/0 ammo in the Factory Fury stages)
  4. Thick and Chunky: Gibbed 20 monsters with a single explosive.
    • Reward: Increases explosive damage 10%. (grenade or rocket launcher both works) [actually increases grenade damage by 2/13th and explosion radius by 3/20th] {actually increases rocket damage by 3/16th}
  5. Without a Scratch: Passed a level without taking any damage.
    • Reward: Take 10% less damage. (actually 20% due to a programming oversight)
  6. Flawless Victory: Completed game without losing a life.
    • Reward: Start game with 1 extra life. (this raises your starting lives from 3 to 4)
  7. Dead Shot: Killed 40 monsters in a row without missing once.
    • Reward: Grants +10% to all gun damage. (only guns 1/2/4/5/9 will increase the counter, and the counter resets anytime your gun hits a platform/wall/barrel/drum, even invisible/secret ones) [actually only increases 5%]
  8. Vandal: Smashed 100 walls and barrels.
    • Reward: Do +50% damage to breakable objects. (100 in total, not 100 each)
  9. Cat: Have 9 lives.
    • Reward: Give +10% to your jumping power. (grabbing secrets is essential plus a little luck and lots of skill; lives don't usually drop from barrels)
  10. Bandolier: Have 1000 ammo for 3 guns.
    • Reward: Increases ammo capacity to 2000 for all guns. (completely irrelevant to gun 1; recommended tactic: dont use guns 2/4/5/8/9 pick 3)
  11. Any gun that has at least 500 kills will receive a 5% bonus attack multiplier. (getting 500 kills with the 9mm pistol [pistol only, no other guns work for this] is required to unlock the Magnum .44 Pistol)

Secrets[]

These are the four secret areas that unlock the Spy achievement when you discover them all, and they also provide useful items when found.

  1. Secret in level 1 (gun pointing at where you need to go to get an extra life; may require trial and error to find the exact places where you need to jump)
  2. Secret in level 3 (this one is very hard to find due to it being immediately behind a metal door; this extra life is not really worth grabbing other than getting the spy achievement as there will be monsters immediately beneath you if you fall down while trying)
  3. Secret in level 4 (after jumping to the top left, hold left until you cannot move [hard to tell because you are offscreen], then jump right to get Hard-On Particle Cannon ammo)
  4. Secret in level 6 (jump on top of the metal pipe then hold right to get a medkit, an extra life, and some MG4 & Rocket Launcher ammo; be aware that Ghosts can still attack you offscreen and take care not to linger in this area for too long)

Glitches[]

  • Pausing the game and pressing <ESCAPE> (and some other movement keys) can cause hilarious effects ranging from body and head detachment to Angel running in place while the game is paused.  This is most evident when pressing <ESCAPE> and pausing at the same time.
    CrouchGlitch

    Angel has been decapitated by the pause glitch while in a crouching position.

  • On the rare occasion that you already have the Magnum .44 Pistol and collect another Magnum while having recently fired your Magnum, your gun will be stuck in the firing state and you'll be unable to switch guns.  Additionally, Angel's arm will be broken and stuck in a weird angle, possibly due to a programming oversight as the devs did not expect players to collect the Magnum more than once.

Trivia[]

  • The name Guns n' Angel is possibly a reference to the name of the band Guns n' Roses.
  • When played directly from a standalone flash player, the game's horizontal scrolling breaks if you resize the player even if the game is set to 100% display (which doesn't resize any gameplay elements) but returns back to normal after resetting the player size back to 640x480. This is due to the game not having proper subroutines to handle resizing events.
  • An easy way to get gun achievements is to play through a stage after starting a stage already holding onto lots of ammo beforehand then finish the level all the way until the last room then reset, making sure to never complete the level or die; you must use the reset button for this to work; the kill count will save after each kill but your ammo won't. This saves a lot of time from not needing to re-collecting spent ammo for the gun achievements, especially for guns 6/7/9/0.
  • Explosive weapons and the Flamethrower can damage enemies through walls. Given an adequate amount, it is even possible to work around several wall clipping glitches to avoid being softlocked and forced to reset the game.
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