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Classes

There are three classes to choose from:

  1. Psychological: "If insanity were a weapon, then this would be its form. The Psychological line is heavily based on directly attacking the enemy's mind. The abilities you have available are often quite situational, but some of the most powerful. You may betray or even sacrifice your friends if you let the darkness consume you."
  2. Biological: "Wild and animalistic, the Biological line harnesses its power from strength and speed. You have the choice of ripping your prey apart with advanced physical combat, or melting them down with your toxic arsenal of poisons. This is probably the most straightforward class to play. Recommended for beginners."
  3. Hydraulic

Stats

There are four stats.

  • Strength
  • Instinct
  • Speed
  • Vitality

Abilities

From left to right, top to bottom, and following trees.

Biological

Skill Tiers Cost Cooldown Lvl Prereq Description
Vicious Strike 4 40 Focus 1 1 Attack the enemy for 110%/120% of your Strength and Speed, with a 13%/25% chance of recovering your own Health.
Break 2 15 Focus 4 1 Vicious Strike A tactical blow that damages the target for 110%/220% of your Strength, and stuns it for one turn.
Disrupt 2 20 Focus 3 1 Break Shocks the target, and destroys 50/100 Focus. Also attempts to dispel 1/2 buff(s) from the target of any element except Earth. Also causes the target to regenerate 30 Focus over time.
Wound 2 40 Focus 3 1 Break Attacks the enemy, causing the target to bleed for 63% of your Strength and receive 30% additional damage from all sources. This effect cannot stack.
Immobilize 4 40 Focus 1 4 Wound Attack the enemy for 250% of your Strength, and reduces the Speed of the target by 30%.
Integrity 4 passive 1 1 Passively restores 10/15/20/25 Focus and 0%/1%/2%/3% of your Life every turn.
Adrenaline 3 3 1 Integrity Dispels 1/2 Poison effect(s), and causes the target to receive and deal 40% extra Healing. Also temporarily increases Focus regeneration by 7/10 and Strength of the target by 15%/20%.
Reform 3 40 Focus 7 1 Adrenaline Heal a friendly target for 35%/50% of your maximum Health, and causes the target to regenerate additional Health and Focus over time.
Animalism 4 5 1 The target's Strength and Instinct is increased by 20%, but the target also receives 40% less healing. Lasts four turns.
Enrage 3 nothing 4 1 Animalism Increases your damage done and damage taken by 50% for the next turn.
Slash 4 40 Focus 2 1 Attack the enemy for 130%/140% of your Strength and Speed. Also causes the target to receive 10% less healing.
Corrosion 4 30 Focus 4 1 Slash Attack the enemy for 10% of your Strength and Instinct, and causes the target to receive 20%/25% additional damage for several rounds. The target's Poison Defense is also lowered by 30%. This effect has a 9%/16% chance to resist being dispelled. This effect cannot stack.
Envenom 4 30 Focus 5 1 Corrosion Attack the enemy for 10% of your Strength and Instinct. The target is poisoned for 50% of your Strength each turn, for 9 turns. This effect has a 10% chance to resist being dispelled.
Infect 4 30 Focus 3 4 Envenom Attack the enemy for 10% of your Strength and Instinct. The infection later damages the enemy for an additional 300% of your Strength.
Savagery 4 passive 4 Passively increases your direct damage and Physical Piercing by 3%/6%.
Predator Form 1 15% total health 15 6 Savagery Morph into a destructive predator for 4 turns. Increases your damage by 10%, your Physical Defense by 25%, and regenerates 100 Focus every turn.
Agile Exposure 3 40 Focus 1 8 Predator Form Attack the enemy for 240% of your Strength, and causes the target to receive 60% additional damage from all sources. This ability, however, is only 50% as accurate as your other attacks.
Sample Blood 3 10 Focus 5 6 Attack the enemy for 120% of your Strength and Speed. If your attack is successful, you gain Mutant Glands. This causes all toxin and wounds you inflict to become 10% more effective for several rounds. This effect cannot stack.
Anesthetic 4 20 Focus 5 4 Attack the enemy for 10% of your Strength and Instinct. Also reduces the target's damage by 28%, causes the target to lose Focus and suffer damage equal to 30% of your Strength for 4 turns. This effect has a 15% chance to resist being dispelled. This effect cannot stack.
Toxicant Form 1 25 Focus 5 6 Anesthetic Morph into a deadly Toxicant for 4 turns. Increases your damage and Poison Piercing by 40%, and regenerates 20% of your total Health each turn.
Acidic Blood 4 passive 8 Toxicant Form Passively increases your Poison Piercing by 150%/200%/250% and an additional 40/60/80.
Sharp Senses 4 4 8 Increases your Physical Piercing and Defense by 120% for 2 turns.
Shadow Blend 4 5 10 Sharp Senses Increases a friendly unit's Speed by 100% for 3 turns.
Endurance 4 passive 8 Passively increases your Life by 4%.
Crystallize 3 70 Focus 4 10 Endurance Crystallizes the target, shielding it from all damage, but also stunning it for 2 turns.
Evolution 3 passive 10 Passively increases your Strength, Instinct, Speed, and Life by 2%/4%.
Subversion 1 4 10 The targeted unit receives a buff which switches damage with healing, and healing with damage.
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