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Pg # Name Special HP Str Spd Attack
1 1 Troglodyte Double Damage. Chance 20% 1 3 0 melee
1 2 Roman Blocking enemy attacks. Chance 20% 2 2 0 melee
1 3 Minion Sight traps. Distance in one cell 1 1 2 ranged
1 4 Cook Blocking enemy attacks. Chance 20% 2 1 1 melee
1 5 Ballerina Attract fish. Distance in one cell 1 1 1 ranged
1 6 Droog Not rebound after the collision. Chance 20% 2 2 3 melee
1 7 Archer Double shot. Chance 20% 2 2 2 ranged
1 8 Boxer Double damage. Chance 20% 2 4 0 melee
1 9 Monk healing all cats on 1 point every 3 seconds 3 3 0 melee
1 10 Arbalester Double shot. Chance 20% 2 3 1 ranged
2 1 Lara Double shot. Chance 20% 2 6 1 ranged
2 2 Billy Sight traps. Distance in one cell 3 3 2 melee
2 3 Bride Blocking enemy attacks. Chance 20% 4 4 0 melee
2 4 Walter Not rebound after the collision. Chance 20% 8 0 0 melee
2 5 Winfield Attract fish. Distance in one cell 2 4 2 ranged
2 6 Friday Not rebound after the collision. Chance 20% 4 6 0 melee
2 7 Frederick healing all cats on 1 point every 3 seconds 6 5 0 melee
2 8 Lun Chi Blocking enemy attacks. Chance 20% 0 5 1 melee
2 9 Ren Not rebound after the collision. Chance 20% 3 9 0 melee
2 10 Kyu Double damage. Chance 20% 3 9 2 melee
3 1 Viking Double damage. Chance 30% 7 7 0 melee
3 2 Hermes Attract fish. Distance in two cell 5 4 5 melee
3 3 Knight healing all cats on 2 point every 3 seconds 8 6 0 melee
3 4 Warrior Lady Double shot. Chance 30% 6 7 0 ranged
3 5 H.G. Poter healing all cats on 2 point every 3 seconds 5 9 0 ranged
3 6 Death Double damage. Chance 30% 12 6 0 melee
3 7 Willy Attract fish. Distance in two cell 7 5 6 melee
3 8 Sparrow Sight traps. Distance in two cell 7 6 5 melee
3 9 Olorin healing all cats on 2 point every 3 seconds 4 14 0 ranged
3 10 Ashley Double damage. Chance 30% 0 8 8 melee
4 1 Kevin Double shot. Chance 30% 7 8 7 ranged
4 2 Great Vampire healing all cats on 2 point every 3 seconds 9 0 4 melee
4 3 Guido Double damage. Chance 30% 4 14 4 melee
4 4 Blue Girl Double shot. Chance 30% 20 0 0 melee
4 5 Lowenbrau Blocking enemy attacks. Chance 30% 10 10 0 melee
4 6 Bending Unit Double damage. Chance 30% 9 9 8 melee
4 7 Crowbarman Sight traps. Distance in two cell 10 10 6 melee
4 8 Kpock Double shot. Chance 30% 12 14 0 melee
4 9 Sirk Double damage. Chance 30% 11 15 0 ranged
4 10 Nya-Nya Double shot. Chance 30% 22 0 0 melee
5 1 Ninja Double damage. Chance 40% 8 10 10 melee
5 2 47 Double shot. Chance 40% 0 25 0 ranged
5 3 Bold-Faced healing all cats on 3 point every 3 seconds 16 12 0 ranged
5 4 Right Man Double damage. Chance 40% 8 24 0 melee
5 5 Elect Sight traps. Distance in three cell 0 13 10 melee
5 6 Beggar Blocking enemy attacks. Chance 40% 12 9 9 ranged
5 7 Jew Attract fish. Distance in three cell 14 8 8 melee
5 8 Terry B Double damage. Chance 40% 8 0 8 melee
5 9 Chef Will Sight traps. Distance in three cell 18 12 0 melee
5 10 Solidman Double shot. Chance 40% 8 22 0 ranged
6 1 Clown Not rebound after the collision. Chance 40% 0 22 10 melee
6 2 Bat Blocking enemy attacks. Chance 40% 0 24 8 ranged
6 3 Cybercop Double damage. Chance 40% 0 32 0 ranged
6 4 Wade healing all cats on 3 point every 3 seconds 18 14 0 melee
6 5 Monocular Double damage. Chance 40% 0 14 15 ranged
6 6 Gulo Gulo healing all cats on 3 point every 3 seconds 15 26 0 melee
6 7 Metalman Double shot. Chance 40% 20 15 0 ranged
6 8 Captain Blocking enemy attacks. Chance 40% 11 6 11 ranged
6 9 Spartan Double damage. Chance 40% 22 26 0 melee
6 10 Meathead healing all cats on 3 point every 3 seconds 25 0 0 melee
7 1 P-Turtle Sight traps. Distance in four cell 15 14 11 melee
7 2 Y-Turtle Attract fish. Distance in 4 cell 13 14 13 melee
7 3 B-Turtle Blocking enemy attacks. Chance 50% 11 24 12 melee
7 4 R-Turtle Double damage. Chance 50% 10 26 11 melee
7 5 Oroku Saki Double damage. Chance 50% 15 25 0 melee
7 6 Indie Double shot. Chance 50% 14 14 14 ranged
7 7 Come Here! Double damage. Chance 50% 19 20 0 melee
7 8 Tundra Blocking enemy attacks. Chance 50% 20 19 0 melee
7 9 117 healing all cats on 4 point every 3 seconds 16 16 10 ranged
7 10 Flywalker Not rebound after the collision. Chance 50% 20 21 0 melee
8 1 Smuggler Double shot. Chance 50% 22 19 0 ranged
8 2 Darth Father Double damage. Chance 50% 15 30 0 melee
8 3 Superwoman Sight traps. Distance in four cell 15 15 14 melee
8 4 Wonderman  Blocking enemy attacks. Chance 50% 0 30 0 melee
8 5 Cherry Attract fish. Distance in four cell 20 14 11 melee
8 6 Cragman Double damage. Chance 50% 15 31 0 ranged
8 7 Rinku Blocking enemy attacks. Chance 50% 28 20 12 melee
8 8 Brer Not rebound after the collision. Chance 50% 14 32 0 melee
8 9 Plumber Double damage. Chance 50% 14 32 0 melee
8 10 Waka-Waka Attract fish. Distance in 5 cell 35 0 0 Melee

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