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The Earl Octopusor is a point and click puzzle adventure game by French developer Jo99 with music and sound design by Kronsilds. The plot follows Miss Libellule and her treasure-hunting crew who have recently recieved a letter calling for help. In it, a sailor tells of how he and his mermaid lover have been kidnapped by a giant octopus, claiming that there will be a great treasure waiting for whoever choose to save them. Naturally, the treasure hunters accept the request and begin their adventure.

Walkthrough Edit

You start on a screen with a sunken boat to your left and a cave to your right.

Outside the Cave Edit

  • Zoom in on the boat.

Outside the Boat Edit

  • Click on the entryway to enter the boat.

Inside the Boat Edit

  • Pick up the blue sailor's cap from the ground.
  • Zoom in on the grey cabinet on the left.
  • Pick up the fishing net from the ground.
  • Open the cabinet and get the green brush.
  • Zoom out from the cabinet, then focus on the middle drawer on the right.
  • Open the drawer. Get the compass and the right half of the green amulet.
  • Zoom out and open the top drawer.
  • Drag the lobster away and pick up the left half of the green amulet.
  • Leave the boat entirely and return to where you started.

Outside the Cave Edit

  • Enter the cave to your right.

The Cave Entrance Edit

  • Zoom in on the little device to the right of the door.
  • Rotate the pieces of the picture so that they fit.
  • Turn the wheel and enter the door.

Inside the Cave Edit

  • Zoom in on the left chamber and remember the three symbols on the picture above.
  • Back out, and zoom in on the middle chamber.
  • Enter the three symbols and pull the lever.
  • Get the statue.
  • Back out and enter the left chamber again.
  • Put the statue on the pedestal to the left.
  • Move the mouse over the face, and remember the color of the eyes.
  • Back out and enter the right chamber, the one with the fish.
  • Enter the right color combination in the two circles and rotate the wheel.
  • Enter the door and watch the cutscene.

The Pool Edit

  • Turn around

The Lamp Chamber Edit

  • Zoom in on the chest in the lower right part of the screen.
  • Click on the robot and grab the green key inside it.
  • Back out and turn around.

The Pool Edit

  • Unlock the chamber to the right with the green key and enter.

The Workshop Edit

  • Zoom in on the bench to the right.
  • Grab the fish amulet.
  • Push the white button, and remember the lights that flash to your right.
  • Zoom out.
  • Zoom in on the chest on the left.
  • Enter the color code.
  • Get the small cogwheel.
  • Back out to the pool.

The Pool Edit

  • Dive into the pool.

The Blue Chamber Edit

  • Pick up the big cogwheel in the upper right part of the screen.
  • Move the mouse over the painting in the lower right and remember the colors.
  • Zoom in on the prison cell.

The Entrance to the Prison Cell Edit

  • Click on the compass in your inventory.
  • Open it and get the middle piece of the green amulet.
  • Put all pieces together as shown by the compass.
  • Put the completed amulet inside the lock.
  • Enter the prison cell.

The Prison Cell Edit

  • Zoom in the mechanism to the right.
  • Use the brush on it and move the mouse over the gems. Remember the code.
  • Pull the lever, zoom out, and collect the six jewels. The red one will be swallowed by a fish.
  • Back out of the prison.

The Entrance to the Prison Cell Edit

  • Catch the yellow fish with the fishing net.
  • Open its mouth and get the red jewel.
  • Back out twice, swim up to the pool, and turn around.

The Lamp Chamber Edit

  • Zoom in on the chest in the lower right part of the screen.
  • Insert the fish amulet and get the eye amulet.
  • Take the fish amulet back.
  • Back out, zoom in on the door, and insert the eye amulet.

The Lair of the Earl Octopusor Edit

  • Zoom in on the left part of the lair.
  • Zoom in once again on the red treasure chest to the left of the mermaid.
  • Insert the fish amulet and get the rhombus stone.
  • Back out twice and zoom in on the right part of the lair.
  • Zoom in on the stone statue of a man riding two seahorses on the left.
  • Insert the rhombus stone in the lock to the right.
  • Zoom in on the destroyed sphere and get the pink octopus stone.
  • Move the mouse over the fish painting on your left and remember the colors.
  • Back out twice and zoom in on the throne.
  • Zoom in on the statue on the left and pick up the handle.
  • Back out three times and zoom in on the left part again.
  • Zoom in on the painting.
  • Insert the pink octopus stone and get the red key.
  • Back out three times.

The Lamp Chamber Edit

  • Put the big cogwheel, the little cogwheel, and the handle together.
  • Put the finished device in the pillar to the left of the door.
  • Zoom in on the old man.
  • Give him the blue cap and get the note in his hand. (328)
  • Back out all the way to the starting screen and zoom in on the boat.

Outside the Boat Edit

  • Zoom in on the safe to the left.
  • Input the code from the note.
  • Get a flask.
  • Return to the old man.

The Lamp Chamber Edit

  • Give the bottle to the old man.
  • Unlock the treasure chest with the red key.
  • Get the triangle stone.
  • Move the mouse over the fish painting to the right and remember the colors.
  • Back out and enter the lair of the Earl Octopusor.

The Lair of the Earl Octopusor Edit

  • Zoom in on the right part of the lair.
  • Click on the fish statue.
  • Input the three codes from the fish paintings, turn the wheels, and get the three keystones.
  • Zoom out once, then zoom in on the throne.
  • Enter all of the keystones and the triangle stone in the slots on the left and right sides.
  • Zoom out.
  • Zoom in on the treasure.
  • Insert the jewels as seen in the prison cell.
  • Turn the valve and enjoy the ending.== Game links ==

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