There are 15 story blocks in the book, and you must fill them all.
Wagon[]
- Get the broken wheel.
- Get the sack of food from the wagon.
- Give the food to the Zephyr pulling your wagon.
- Click the pathway to continue.
Outskirts[]
- Get the acorns.
- Get the flower.
- Click the stone.
- Click the stone to get story piece #4.
- Click the grass to exit.
- Click the trees to the right.
- Story piece #6.
Forest[]
- Click the tree to the right of the one with no ribbons.
- Story piece #3.
- Get the bell clapper and ribbon.
- Exit, then exit again.
Outskirts[]
- Go to the town.
Straw house[]
- Click the front door.
- Click the cat to get some fur.
- Get the note.
- Read the note to get story piece #15.
- Exit, then go deeper into town.
Center[]
- Talk to the women by the well.
- Click the horseshoe sign to go to the stable.
Stable[]
- Talk to the woman leaning against the wall, to get her to watch Zephyr.
- Ask her about Derrida.
- Leave, and go to the forge.
Forge[]
- Talk to the blacksmith.
- Give him the broken wheel.
- Ask the smith about Derrida to get story piece #14.
- Leave the immediate area, then go to the house on the hill.
House[]
- Add the clapper to the bell.
- Ring the bell.
- Go inside.
Inside[]
- Get the amulet.
- Get the pot.
- Talk to the old woman.
- Ask her about Derrida to get story piece #7.
- Leave, and go to the inn.
Wayside Inn[]
- Get the acorns.
- Click on the cart to talk to the merchant.
- Talk to the merchant first to get story piece #13.
- Talk again to buy the two recipes.
- Leave, and go to the inn.
In the Inn[]
- Get the flint on the table.
- Click the drunk.
- Go to the bartender.
- Talk to him, to get story piece #2.
- Ask him about Derrida, to get story piece #1.
- Get the little blue bottle.
- Click the curtain, and buy a bottle of wine.
- Leave, and go to the town hall.
Town Hall[]
- Click on the largeish right-hand door.
- Talk to the mayor.
- Ask him about Derrida, to get story piece #11.
- Leave, then click the door to the left.
- Click the waterfall, to get story piece #12.
- Get the lily pad.
- Leave, and go to the house again.
House[]
- Enter.
- Use the flint on the tinder in the stove.
- Put the pot on the stove.
- In this order, put these items in the pot: flower, drunkard's hair, amulet
- In this order, put these items in the pot: cat's fur, lily pad, wine
- Use the empty bottle on the pot.
- Return to the Inn.
Wayside Inn[]
- Enter.
- Use the amulet on the drunk.
- Leave, and go to the stable.
Stable[]
- Give the drunk to the woman.
- Leave, and return to the waterfall.
Waterfall[]
Mayor[]
- Give the mayor the story of Derrida.
- Leave, and go to the forge.
Forge[]
- Buy back your wheel.
- Leave all the way back to your wagon.
Wagon[]
- Put your wheel on the wagon...
Links
The game can be found here: