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There are 15 story blocks in the book, and you must fill them all.

Wagon Edit

  • Get the broken wheel.
  • Get the sack of food from the wagon.
  • Give the food to the Zephyr pulling your wagon.
  • Click the pathway to continue.

Outskirts Edit

  • Get the acorns.
  • Get the flower.
  • Click the stone.
  • Star Click the stone to get story piece #4.
  • Click the grass to exit.
  • Click the trees to the right.
  • Star Story piece #6.

Forest Edit

  • Click the tree to the right of the one with no ribbons.
  • Star Story piece #3.
  • Get the bell clapper and ribbon.
  • Exit, then exit again.

Outskirts Edit

  • Go to the town.

Straw house Edit

  • Click the front door.
  • Click the cat to get some fur.
  • Get the note.
  • Star Read the note to get story piece #15.
  • Exit, then go deeper into town.

Center Edit

  • Talk to the women by the well.
  • Click the horseshoe sign to go to the stable.

Stable Edit

  • Talk to the woman leaning against the wall, to get her to watch Zephyr.
  • Ask her about Derrida.
  • Leave, and go to the forge.

Forge Edit

  • Talk to the blacksmith.
  • Give him the broken wheel.
  • Star Ask the smith about Derrida to get story piece #14.
  • Leave the immediate area, then go to the house on the hill.

House Edit

  • Add the clapper to the bell.
  • Ring the bell.
  • Go inside.

Inside Edit

  • Get the amulet.
  • Get the pot.
  • Talk to the old woman.
  • Star Ask her about Derrida to get story piece #7.
  • Leave, and go to the inn.

Wayside Inn Edit

  • Get the acorns.
  • Click on the cart to talk to the merchant.
  • Star Talk to the merchant first to get story piece #13.
  • Talk again to buy the two recipes.
  • Leave, and go to the inn.

In the Inn Edit

  • Get the flint on the table.
  • Click the drunk.
  • Go to the bartender.
  • Star Talk to him, to get story piece #2.
  • Star Ask him about Derrida, to get story piece #1.
  • Get the little blue bottle.
  • Click the curtain, and buy a bottle of wine.
  • Leave, and go to the town hall.

Town Hall Edit

  • Click on the largeish right-hand door.
  • Talk to the mayor.
  • Star Ask him about Derrida, to get story piece #11.
  • Leave, then click the door to the left.
  • Star Click the waterfall, to get story piece #12.
  • Get the lily pad.
  • Leave, and go to the house again.

House Edit

  • Enter.
  • Use the flint on the tinder in the stove.
  • Put the pot on the stove.
  • In this order, put these items in the pot: flower, drunkard's hair, amulet
  • In this order, put these items in the pot: cat's fur, lily pad, wine
  • Use the empty bottle on the pot.
  • Return to the Inn.

Wayside Inn Edit

  • Enter.
  • Use the amulet on the drunk.
  • Leave, and go to the stable.

Stable Edit

  • Give the drunk to the woman.
  • Leave, and return to the waterfall.

Waterfall Edit

  • Use the potion on the water.
  • Star Talk to Derrida, to get the last story piece.
  • Return to the mayor.

Mayor Edit

  • Give the mayor the story of Derrida.
  • Leave, and go to the forge.

Forge Edit

  • Buy back your wheel.
  • Leave all the way back to your wagon.

Wagon Edit

  • Put your wheel on the wagon...


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