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http://www.kongregate.com/games/solarVagrant/backdoor-door-2


Room with phone Edit

Falling/City Edit

  • Press X to use the towel to float down to the floor.
  • Go to the right and enter the City.
  • Leave the alley.
  • Answer the phone.
  • Take the Template:Inv.
  • Go to the right and enter the Bar.

Bar Edit

  • Talk to the "robot" standing at the bar and retrieve a Template:Inv.
  • Show the Template:Inv to the robot near the door in the upper right-hand corner.
  • Leave the bar.

City Edit

  • Go left, then go up the street.
  • Turn right, then enter the first building you can enter.

Building Edit

  • Open the wooden cabinet in the back right of the room.
  • Take the Template:Inv.
  • Get kicked out.

City Edit

  • Enter the workplace.

Work Edit

Room 1 Edit

  • Talk to the robot to get your mission.
  • Open the box in the bottom right-hand corner to retrieve a Template:Inv.
  • Use the Template:Inv on the machine with a big lever directly above you.
  • Use the Template:Inv on the machine.
  • Activate the machine to retrieve a Template:Inv.
  • Use the Template:Inv on the crank machine to the left of the robot.
  • Turn the crank.
  • Enter the open doors.

Room 2 Edit

  • Pick up the Template:Inv.
  • Get on the giant hamster wheel and run until the machine is fully powered--the machine to the right will show four bars.
  • Leave this room.

Room 1 Edit

  • Talk to the robot to receive a Template:Inv.
  • Leave the building.

City Edit

  • Open your inventory.
  • Select Combine.
  • Combine the Template:Inv and the Template:Inv to make a Template:Inv.
  • Put on the disguise.
  • Go to the Shop, the building to the right of the Bar.

Shop Edit

City Edit

  • Enter the Bar.

Bar Edit

City Edit

  • Head east to the park.
  • Walk to the top of the park to watch a cutscene between the gang and Aert.
  • Follow Aert all the way to the left, to the factory gate.
  • Check the gate.
  • Return to the park.
  • Talk to Clove, the robot in green.
  • Give her the Template:Inv, Template:Inv, and the Template:Inv.
  • Return to the factory.
  • Step onto the launchpad to clear the gate.
  • Enter the factory.

Factory Edit

  • Get the Template:Inv, immediately to your right.
  • Wander further inside to trigger a cutscene with Poppy.
  • Go forward through the open door.
  • Head up to the top door in the next room at the top of the stairs.
  • In this room, interact with the machines below the big window to turn on auxiliary power.
  • Go back one room.
  • Enter the door on the right.
  • Get on the moving walkway to the far right and pick up the Template:Inv.
  • Leave this room.
  • Open your inventory and combine the Template:Inv with the Template:Inv.
  • Use the belt with hook on the grate in the center of the room to get a Template:Inv.
  • Re-enter the room on the right.
  • Get on the moving walkway, then go up the stairs halfway through.
  • Use the Template:Inv on the control panel.
  • Activate the switches on the control panel.
  • Enter the doorway you just opened.
  • Use the moving walkways to open three levers.
  • Go down to the doorway and use the ladder.
  • On the left, turn the crank.
  • Leave the room to the left.
  • Get the Template:Inv from the gears.
  • Move through the dark room into the control panel room.
  • Go to the control panel and hit some switches.
  • Get the Template:Inv.
  • Leave this room.
  • Enter the left door.
  • Use the Template:Inv on the closed panel in the upper right corner.
  • Fix the circuit breaker.
  • Activate the switch on the control panel in front of the hamster wheel.
  • SPEED REQUIRED: Power up the hamster wheel, then run across the room as quickly as possible into the opened gate. As soon as the power runs out, it'll close.
  • Pick up the Template:Inv off the table.
  • Turn the crank to leave.
  • Leave the room.
  • Enter the topmost room.
  • Open your inventory and combine the Template:Inv with the Template:Inv.
  • Put the Template:Inv on one of the hamster wheels.
  • Power up the other hamster wheel simultaneously.
  • Leave the room.
  • Enter the rightmost door.
  • Go to the back of the room.
  • Turn the crank.
  • Enter the door.
  • Keep walking until you get to the room with the gang, then head over to them.
  • After a short cutscene, you'll be knocked out and put in a new room.

Tied up Edit

  • Use the Template:Inv on the tape to break free.
  • Head to the back of the room and use the Template:Inv on the ringing box.
  • Move to the two side-by-side shelves on the right top part of the room and move them.
  • Head down the ladder.

Downstairs Edit

  • Turn on the lamp.
  • Leave the room and go to the row of lamps.
  • Activate the middle lamp.
  • Go to the next set and activate the bottom middle lamp.
  • Go to the next set. Activate the lamp that is in the third row down, fifth column over.
  • Enter the room.

Room Edit

Room Edit

  • Turn the crank.
  • Talk to Poppy.
  • Enter the room to the right.
  • Get the Template:Inv off the couch to the right.
  • Shake the left vending machine ~8 times to get a Template:Inv.
  • Leave the factory.

Factory Edit

Room Edit

  • Use the wrench on the grate in the upper right corner to remove the vent.
  • Enter the vent.
  • Walk until you get to the room with the gangsters, Poppy, and Aert.
  • After the cutscene, go to the bank of panels towards the top.
  • Open the leftmost panel, then use the Template:Inv on the panel.
  • Set your Template:Inv for active item.
  • Walk all the way to the left and turn the crank.
  • Put your Template:Inv in the gear spokes.
  • Use your Template:Inv on Aert.
  • Return to the control panel and flip it twice in a row, so that the moving walkway is going away from you.
  • Follow Aert.
  • After the cutscene, return to the control panel and flip it once more, so that Cork crashes into the machine.
  • Follow Aert some more.
  • After the next cutscene, run downstairs to the front of the malfunctioning machine.
  • Use your Template:Inv on the machine.

Park Edit

  • After the cutscene, return to the Factory.

Factory Edit

  • Enter the factory.
  • Return to the very back of the factory.
  • Answer the phone.
  • Open the panel on the right of the machine.
  • Get the Template:Inv.
  • Go down the new corridor to the left.

Limbo Edit

  • Go down.
  • Answer the phone.
  • Put the Template:Inv in the mailbox.
  • Enter the elevator...